![]() ![]() The latter of these kicks around just like in every other racer, letting you choose the motorbike of your choice (from a mere 8 in all), any of 19 circuits or tracks, through a variety of weather and track conditions and with all the rules you could ever need. The single player is the most prominent of options on RIMS, and whilst detailed Racing Tutorial, Private Testing and Academy products let you hone the skills you need, for most players it’ll be the career or single races which will mostly appeal. And even then, it goes into such detail that confusion reigns and boredom kicks in. But whilst the former will be what 99% of gamers are looking for, RIMS focuses too much time and effort on the flip side of the coin. There are two distinct elements to RIMS: the racing out on the circuit and the ‘behind the scenes’ faff that keeps a race team ticking. For the layperson, that’s going to be a serious issue. In fact, it verges on the fine line between being a racing simulator and a bike mechanic’s ‘how to’ book of knowledge. It rarely lets you forget about the best bits of bike racing – hitting the straights at speed – and is more concerned about trying to teach the player everything they need to know, and lots that they don’t, about how a motorcycle goes together. I’m not sure how to put this other than to state it in the most simplest of terms: RIMS Racing rarely allows for proper enjoyment. There’s absolutely no debating that NACON and Raceward Studio know their stuff when it comes to the subject material, but for all the depth and intricacy that they have allowed in RIMS Racing, they’ve forgotten the main reason we game. ![]()
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